melonjs-3d-assets
100 / 100 · Low risk
Fine to try.
Use this skill when loading 3D models into melonJS — glTF and GLB scenes, OBJ/MTL models, materials, imported lights, node animation, ground shadows and GPU instancing. Covers level.load options including the async flag, the rightHanded conversion, and exactly what the loader does and does not support. Triggers on: glTF, gltf, glb, OBJ, MTL, 3D model, getGLTF, getOBJ, getMTL, GLTFModel, GLTFScene, level.load glb, rightHanded, lightIntensityScale, castGroundShadow, shadowGroundY, EXT_mesh_gpu_in…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'melonjs-3d-assets' ] || [ -L ~/.agents/skills/'melonjs-3d-assets' ]; then echo 'A skill folder named melonjs-3d-assets already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melonjs/melonJS' "$d" && git -C "$d" checkout --quiet 'ea6157308367fab7a5aa7ba6ee719b4a1f79fae8' -- 'packages/melonjs/skills/melonjs-3d-assets' && mkdir -p ~/.agents/skills && cp -R "$d"/'packages/melonjs/skills/melonjs-3d-assets' ~/.agents/skills/'melonjs-3d-assets' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'melonjs-3d-assets' ~/.claude/skills/'melonjs-3d-assets' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/melonjs/melonJS/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | ea61573 | 100 |
| 2026-11-08 | e06aaf0 | 100 |
| 2026-11-07 | e06408e | 100 |