vfx
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Pixel-art effects (particles, hit sparks, spells, explosions) as sprite-sheet animations; RPG Maker gets the MV-style img/animations cell sheet. Use when asked for a 'hit spark', 'pixel effect', 'spell animation', 'explosion', 'particle sheet', or 'MZ animation cells'. A character cycle: /pixel-art:animate; a still sprite: /pixel-art:sprite; a cutscene: /pixel-art:scene. Not for Effekseer .efkefc files.
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'vfx' ] || [ -L ~/.agents/skills/'vfx' ]; then echo 'A skill folder named vfx already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/melodic-software/claude-code-plugins' "$d" && git -C "$d" checkout --quiet '677e7988f432dacb5e2d4df2b124f96da8e8f9f3' -- 'plugins/pixel-art/skills/vfx' && mkdir -p ~/.agents/skills && cp -R "$d"/'plugins/pixel-art/skills/vfx' ~/.agents/skills/'vfx' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'vfx' ~/.claude/skills/'vfx' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/melodic-software/claude-code-plugins/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-09 | 677e798 | 95 |
| 2026-11-07 | 81c7244 | 95 |