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unreal-thirdparty

100 / 100 · Low risk

Fine to try.

By maystudios/claude-skills (GitHub) · coding · 29 stars · scanned at commit 25145cf

Expert guide for integrating third-party C/C++ libraries into Unreal Engine 5.x projects and plugins. Covers static linking, dynamic linking (DLL/SO/dylib), Build.cs configuration, ModuleType.External, delay loading, runtime dependency staging, wrapping patterns, cross-platform considerations (Windows/macOS/Linux), ABI compatibility, RTTI/exceptions, header inclusion with THIRD_PARTY_INCLUDES_START/END, and common pitfalls. Use when the user asks about adding external libraries, third-party cod…

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unreal-thirdparty' ] || [ -L ~/.agents/skills/'unreal-thirdparty' ]; then echo 'A skill folder named unreal-thirdparty already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/maystudios/claude-skills' "$d" && git -C "$d" checkout --quiet '25145cf85b0709dcc2f7a40a7035c7527c137a6c' -- 'unreal-thirdparty' && mkdir -p ~/.agents/skills && cp -R "$d"/'unreal-thirdparty' ~/.agents/skills/'unreal-thirdparty' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unreal-thirdparty' ~/.claude/skills/'unreal-thirdparty' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-0725145cf100