unreal-blueprint-codegen
100 / 100 · Low risk
Fine to try.
Programmatically generate Unreal Engine 5.x Blueprint and Widget Blueprint .uasset files from C++. Use when building a content generator for Fab/Marketplace samples, Quick-Start kits, tutorial assets, or editor utilities that mass-produce Blueprints, Widget Blueprints with UMG animations, or domain assets (dialogue, quest, ability data). Covers UBlueprint creation with full event-graph authoring (UK2Node_*, FBlueprintEditorUtils), UWidgetBlueprint hierarchies, UWidgetAnimation with MovieScene t…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unreal-blueprint-codegen' ] || [ -L ~/.agents/skills/'unreal-blueprint-codegen' ]; then echo 'A skill folder named unreal-blueprint-codegen already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/maystudios/claude-skills' "$d" && git -C "$d" checkout --quiet '25145cf85b0709dcc2f7a40a7035c7527c137a6c' -- 'unreal-blueprint-codegen' && mkdir -p ~/.agents/skills && cp -R "$d"/'unreal-blueprint-codegen' ~/.agents/skills/'unreal-blueprint-codegen' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unreal-blueprint-codegen' ~/.claude/skills/'unreal-blueprint-codegen' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/maystudios/claude-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 25145cf | 100 |