unity-project-architecture
100 / 100 · Low risk
Fine to try.
Use when writing or restructuring Unity C# code - assembly definitions and dependency direction, small components with cached references, ScriptableObjects for data and events, DI instead of singletons, Input System, Addressables, serialization safety and Unity 6 API changes.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unity-project-architecture' ] || [ -L ~/.agents/skills/'unity-project-architecture' ]; then echo 'A skill folder named unity-project-architecture already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/makifbaysal/tasktrooper' "$d" && git -C "$d" checkout --quiet 'ae5fb965c4758bbb25d2fac7f10f9bb26cb63823' -- 'catalog/agents/game-developer/skills/unity-project-architecture' && mkdir -p ~/.agents/skills && cp -R "$d"/'catalog/agents/game-developer/skills/unity-project-architecture' ~/.agents/skills/'unity-project-architecture' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity-project-architecture' ~/.claude/skills/'unity-project-architecture' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/makifbaysal/tasktrooper/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | ae5fb96 | 100 |