game-content
100 / 100 · Low risk
Fine to try.
Author new game content for MechaScrapyard — events, story missions, contacts, and glory shop items — as valid JSON that slots directly into the data files. Use this skill whenever the user asks to write, add, or create any of the following: a new event or story beat, a mission (combat or story), a contact NPC, a glory shop upgrade, a moral choice branch, faction rep gating, or story flags. Also trigger this skill when the user describes a narrative scenario they want in the game — "I want a mi…
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-content' ] || [ -L ~/.agents/skills/'game-content' ]; then echo 'A skill folder named game-content already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/kursku/skills' "$d" && git -C "$d" checkout --quiet '346c313fd2ec241a088c68274da26c538422568b' -- 'packs/global-skillshare-import/wave-006/game-content' && mkdir -p ~/.agents/skills && cp -R "$d"/'packs/global-skillshare-import/wave-006/game-content' ~/.agents/skills/'game-content' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-content' ~/.claude/skills/'game-content' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/kursku/skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 346c313 | 100 |