game-feature-loop
85 / 100 · Low risk
Fine to try.
Add a mechanic, implement a game feature, build a level, make the jump feel better, or prototype a game, one verified step at a time on any engine (Godot, Unity, Unreal, web, others). Detect the engine, plan one mechanic, build, run, prove it from live state, commit, then a separate game-feel pass.
What this skill can do
Downloads and installs other software
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'game-feature-loop' ] || [ -L ~/.agents/skills/'game-feature-loop' ]; then echo 'A skill folder named game-feature-loop already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/krzysztofsurdy/code-virtuoso' "$d" && git -C "$d" checkout --quiet '70f43af39f2c4f9101e0c1e0ecaec7df543d35c8' -- 'skills/playbooks/game-feature-loop' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/playbooks/game-feature-loop' ~/.agents/skills/'game-feature-loop' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'game-feature-loop' ~/.claude/skills/'game-feature-loop' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/krzysztofsurdy/code-virtuoso/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 70f43af | 85 |