console-mod
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Mod Maker. Describe any change in plain English and Claude builds it into the game: patches, cheats, new behaviour, as code that never touches the original files. Ports PCSX2 .pnach patches to the PS2Recomp port (code writes become ps2_recomp TOML instruction patches, data writes become a C++ game override that writes RDRAM at load or every frame, the rest are flagged for a manual port with the reason) and scaffolds game overrides that bind, replace or wrap a game function with the real PS2Reco…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'console-mod' ] || [ -L ~/.agents/skills/'console-mod' ]; then echo 'A skill folder named console-mod already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Jakeschincariol/console-skill' "$d" && git -C "$d" checkout --quiet 'a508929f1e8f5dd6f54afe489fd74340df3b6f74' -- 'console-mod' && mkdir -p ~/.agents/skills && cp -R "$d"/'console-mod' ~/.agents/skills/'console-mod' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'console-mod' ~/.claude/skills/'console-mod' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Jakeschincariol/console-skill/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | a508929 | 100 |