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tripo-game-asset

97 / 100 · Low risk

Fine to try.

By infometa/workbuddyskills (GitHub) · other · 443 stars · scanned at commit 33b6151

Recipes for producing game-ready 3D assets with the Tripo connector and wiring them into a game project - low-poly props on a face budget, PBR hero assets, LOD chains, and rigged characters with locomotion clips for Unity, Unreal, Godot or Three.js. Use when the user is building a game or real-time 3D scene and needs props, characters, placeholder art, LODs, an animated rig, or asks about face budgets, polycount, "game asset", "game-ready model", or importing a generated model into Unity/Unreal…

Works with any agent that supports SKILL.md skills.

What this skill can do

Connects to the internet

This is disclosed by the author in the skill's SKILL.md or README.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'tripo-game-asset' ] || [ -L ~/.agents/skills/'tripo-game-asset' ]; then echo 'A skill folder named tripo-game-asset already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/infometa/workbuddyskills' "$d" && git -C "$d" checkout --quiet '33b6151ccee9aa0816c6f32d021be77d82772755' -- 'connectors/tripo-3d/skills/tripo-game-asset' && mkdir -p ~/.agents/skills && cp -R "$d"/'connectors/tripo-3d/skills/tripo-game-asset' ~/.agents/skills/'tripo-game-asset' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'tripo-game-asset' ~/.claude/skills/'tripo-game-asset' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-1333b615197
2026-11-09074999997
2026-11-071e18d8c97