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shader-dev

100 / 100 · Low risk

Fine to try.

By idexal/idexal-skills (GitHub) · other · 13 stars · scanned at commit 7152f82

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

Works with any agent that supports SKILL.md skills.

Partially scanned — some files couldn't be read; we'll retry on the next scan

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'shader-dev' ] || [ -L ~/.agents/skills/'shader-dev' ]; then echo 'A skill folder named shader-dev already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/idexal/idexal-skills' "$d" && git -C "$d" checkout --quiet '7152f82d6734b10c03b70424e7c15016fecfc0b2' -- 'shader-dev' && mkdir -p ~/.agents/skills && cp -R "$d"/'shader-dev' ~/.agents/skills/'shader-dev' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'shader-dev' ~/.claude/skills/'shader-dev' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-117152f82100