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shader-glsl

80 / 100 · Low risk

Fine to try.

By iart-ai/webgl-animation-skills (GitHub) · media · 54 stars · scanned at commit 0041933

This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping, transitions, and Three.js integration.

Works with any agent that supports SKILL.md skills.

What this skill can do

Downloads and installs other software

The author does not mention this.

Found in 1 place.

Runs commands on your computer

The author does not mention this.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'shader-glsl' ] || [ -L ~/.agents/skills/'shader-glsl' ]; then echo 'A skill folder named shader-glsl already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/iart-ai/webgl-animation-skills' "$d" && git -C "$d" checkout --quiet '0041933813688c357804f7b13dcb85095c5a3210' -- 'skills/shader-glsl' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/shader-glsl' ~/.agents/skills/'shader-glsl' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'shader-glsl' ~/.claude/skills/'shader-glsl' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-12004193380