create-openbitfun-skin
97 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Inspect the current OpenBitFun Appearance contract and author, repair, package, or validate sparse .openbitfun-appearance skins. Use when Codex needs to discover registered scenes/components/parts/states/facets, check Style IR properties or renderer tokens, initialize or inspect a package, diagnose import failures, verify a skin against a OpenBitFun checkout, or choose a bundled style example for design-specific guidance.
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'create-openbitfun-skin' ] || [ -L ~/.agents/skills/'create-openbitfun-skin' ]; then echo 'A skill folder named create-openbitfun-skin already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/GCWing/OpenBitFun' "$d" && git -C "$d" checkout --quiet '4e7e25d4d2756637db6e6f16c29e3bcff817e419' -- 'src/crates/assembly/core/builtin_skills/create-openbitfun-skin' && mkdir -p ~/.agents/skills && cp -R "$d"/'src/crates/assembly/core/builtin_skills/create-openbitfun-skin' ~/.agents/skills/'create-openbitfun-skin' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'create-openbitfun-skin' ~/.claude/skills/'create-openbitfun-skin' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/GCWing/OpenBitFun/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-10 | 4e7e25d | 97 |
| 2026-11-08 | cf4a544 | 97 |
| 2026-11-07 | 5eecd04 | 97 |