h3-game-sprites
80 / 100 · Low risk
Fine to try. Some of what it can do is expected: a media skill usually calls an AI service over the internet.
Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable, per-move clip briefs, frame extraction with keying and numeric QC, seamless walk-cycle detection, and the atlas/render math that keeps a character planted and correctly sized in an…
What this skill can do
Runs commands on your computer
Connects to the internet
Can call paid AI services billed to you
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'h3-game-sprites' ] || [ -L ~/.agents/skills/'h3-game-sprites' ]; then echo 'A skill folder named h3-game-sprites already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gary149/h3-game-sprites' "$d" && git -C "$d" checkout --quiet 'd1295576a3debe364d7d8a6023cfc7a9835e6522' -- 'skills/h3-game-sprites' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/h3-game-sprites' ~/.agents/skills/'h3-game-sprites' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'h3-game-sprites' ~/.claude/skills/'h3-game-sprites' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/gary149/h3-game-sprites/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | d129557 | 80 |