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threejs-materials-lighting

85 / 100 · Low risk

Fine to try.

By gamedev-skills/awesome-gamedev-agent-skills (GitHub) · coding · 8,819 stars · scanned at commit c6ca6c4

Lights and shades three.js r187 scenes: standard, physical and unlit materials, lights, shadows, HDR environment lighting and tone mapping. Use when a mesh renders black or washed out, shadows are missing or full of acne, or EffectComposer darkens the image. Not for renderer setup (`threejs-scene-setup`), model loading (`threejs-gltf-loading`) or custom shaders (`shader-programming`).

Works with any agent that supports SKILL.md skills.

What this skill can do

Downloads and installs other software

The author does not mention this.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'threejs-materials-lighting' ] || [ -L ~/.agents/skills/'threejs-materials-lighting' ]; then echo 'A skill folder named threejs-materials-lighting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/web-engines/threejs-materials-lighting' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/web-engines/threejs-materials-lighting' ~/.agents/skills/'threejs-materials-lighting' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs-materials-lighting' ~/.claude/skills/'threejs-materials-lighting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-14c6ca6c485
2026-11-104cce500100
2026-11-0819d93f9100
2026-11-0719d93f9100