threejs-gltf-loading
80 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Loads glTF/GLB models into three.js r187 and plays their animations: GLTFLoader, DRACO, Meshopt and KTX2 decoders, AnimationMixer cross-fades and SkeletonUtils clones. Use when a model is invisible or tiny, decoder files 404, animations never play, or clones share one skeleton. Not for scene setup (`threejs-scene-setup`) or lighting (`threejs-materials-lighting`).
What this skill can do
Downloads and installs other software
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'threejs-gltf-loading' ] || [ -L ~/.agents/skills/'threejs-gltf-loading' ]; then echo 'A skill folder named threejs-gltf-loading already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/web-engines/threejs-gltf-loading' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/web-engines/threejs-gltf-loading' ~/.agents/skills/'threejs-gltf-loading' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs-gltf-loading' ~/.claude/skills/'threejs-gltf-loading' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/gamedev-skills/awesome-gamedev-agent-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | c6ca6c4 | 80 |
| 2026-11-10 | 4cce500 | 100 |
| 2026-11-08 | 19d93f9 | 100 |
| 2026-11-07 | 19d93f9 | 100 |