unreal-packaging
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Packages and ships Unreal Engine 5 (UE 5.8) projects: Shipping builds, cooking, pak/IoStore and RunUAT BuildCookRun with UAT and cook log reading. Use for a packaged game with a black screen, a map missing in the build, "BUILD FAILED" or an AutomationTool exit code. Not for store uploads (`steam-publish`, `itch-publish`) or gameplay compile errors (`unreal-cpp-gameplay`).
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unreal-packaging' ] || [ -L ~/.agents/skills/'unreal-packaging' ]; then echo 'A skill folder named unreal-packaging already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/unreal/unreal-packaging' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unreal/unreal-packaging' ~/.agents/skills/'unreal-packaging' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unreal-packaging' ~/.claude/skills/'unreal-packaging' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/gamedev-skills/awesome-gamedev-agent-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | c6ca6c4 | 95 |
| 2026-11-10 | 4cce500 | 95 |
| 2026-11-08 | 19d93f9 | 95 |
| 2026-11-07 | 19d93f9 | 95 |