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unreal-behavior-trees

100 / 100 · Low risk

Fine to try.

By gamedev-skills/awesome-gamedev-agent-skills (GitHub) · coding · 8,819 stars · scanned at commit c6ca6c4

Unreal Engine 5 (UE 5.8) NPC AI with Behavior Trees, Blackboards, EQS and StateTree: decorators with Observer Aborts, C++ BTTask nodes and running trees from an AIController. Use for UE enemy AI, BT_, BB_ or EQS_ assets, "my AI just stands there" or "MoveTo fails". Not for engine-neutral BT or utility code (`ai-behavior-trees-utility-ai`) or choosing FSM vs BT (`game-ai`).

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unreal-behavior-trees' ] || [ -L ~/.agents/skills/'unreal-behavior-trees' ]; then echo 'A skill folder named unreal-behavior-trees already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/unreal/unreal-behavior-trees' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unreal/unreal-behavior-trees' ~/.agents/skills/'unreal-behavior-trees' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unreal-behavior-trees' ~/.claude/skills/'unreal-behavior-trees' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-14c6ca6c4100
2026-11-104cce500100
2026-11-0819d93f9100
2026-11-0719d93f9100