unity-navmesh
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Unity 6.3 LTS pathfinding with the AI Navigation package: NavMeshSurface baking, NavMeshAgent, NavMeshLink jumps and runtime rebakes. Use when a Unity enemy should chase or patrol, an agent will not move or warps, a path is partial, or the Bake tab is missing. Not for deciding when NPCs move (`game-ai`, `ai-behavior-trees-utility-ai`) or force-driven movement (`unity-physics`).
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unity-navmesh' ] || [ -L ~/.agents/skills/'unity-navmesh' ]; then echo 'A skill folder named unity-navmesh already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/unity/unity-navmesh' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unity/unity-navmesh' ~/.agents/skills/'unity-navmesh' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity-navmesh' ~/.claude/skills/'unity-navmesh' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/gamedev-skills/awesome-gamedev-agent-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | c6ca6c4 | 95 |
| 2026-11-10 | 4cce500 | 100 |
| 2026-11-08 | 19d93f9 | 100 |
| 2026-11-07 | 19d93f9 | 100 |