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unity-csharp-scripting

100 / 100 · Low risk

Fine to try.

By gamedev-skills/awesome-gamedev-agent-skills (GitHub) · coding · 8,118 stars · scanned at commit 4cce500

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unity-csharp-scripting' ] || [ -L ~/.agents/skills/'unity-csharp-scripting' ]; then echo 'A skill folder named unity-csharp-scripting already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet '4cce500ce1a779b12fdd824be581c7d2ab4e7ba2' -- 'skills/unity/unity-csharp-scripting' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unity/unity-csharp-scripting' ~/.agents/skills/'unity-csharp-scripting' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity-csharp-scripting' ~/.claude/skills/'unity-csharp-scripting' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-104cce500100
2026-11-0819d93f9100
2026-11-0719d93f9100