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godot-physics

100 / 100 · Low risk

Fine to try.

By gamedev-skills/awesome-gamedev-agent-skills (GitHub) · coding · 8,819 stars · scanned at commit c6ca6c4

Godot 4.7 physics API in 2D and 3D: body and Area types, collision_layer and mask bits, Area signals for hurtboxes, RayCast and space queries, and Jolt (3D default since 4.6). Use when objects pass through each other, body_entered never fires or a raycast hits itself. Not for engine-neutral jitter and tunnelling (`physics-tuning`) or CharacterBody movement (`godot-2d-movement`).

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'godot-physics' ] || [ -L ~/.agents/skills/'godot-physics' ]; then echo 'A skill folder named godot-physics already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/godot/godot-physics' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/godot/godot-physics' ~/.agents/skills/'godot-physics' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-physics' ~/.claude/skills/'godot-physics' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-14c6ca6c4100
2026-11-104cce500100
2026-11-0819d93f9100
2026-11-0719d93f9100