godot-nodes-scenes
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Godot 4.7 scene-tree structure: reusable .tscn scenes, instantiate(), autoloads and a checker for broken res:// paths and uids. Use when spawning bullets or enemies, or on "Node not found", "previously freed instance" or scenes broken after files moved, even if the user only says the project broke. Not for GDScript syntax (`godot-gdscript`) or signals (`godot-signals-groups`).
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'godot-nodes-scenes' ] || [ -L ~/.agents/skills/'godot-nodes-scenes' ]; then echo 'A skill folder named godot-nodes-scenes already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/godot/godot-nodes-scenes' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/godot/godot-nodes-scenes' ~/.agents/skills/'godot-nodes-scenes' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-nodes-scenes' ~/.claude/skills/'godot-nodes-scenes' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/gamedev-skills/awesome-gamedev-agent-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | c6ca6c4 | 95 |
| 2026-11-10 | 4cce500 | 100 |
| 2026-11-08 | 19d93f9 | 100 |
| 2026-11-07 | 19d93f9 | 100 |