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godot-audio

100 / 100 · Low risk

Fine to try.

By gamedev-skills/awesome-gamedev-agent-skills (GitHub) · media · 8,819 stars · scanned at commit c6ca6c4

Godot 4.7 audio APIs: AudioStreamPlayer 2D and 3D, the bus layout, AudioServer volume and mute, polyphony, looping imports and playback position for beat sync. Use when wiring SFX, music or volume sliders in Godot, or a sound is silent, cut off, does not loop or ignores its bus. Not for engine-neutral mixing, ducking or adaptive music (`audio-design`).

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'godot-audio' ] || [ -L ~/.agents/skills/'godot-audio' ]; then echo 'A skill folder named godot-audio already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/gamedev-skills/awesome-gamedev-agent-skills' "$d" && git -C "$d" checkout --quiet 'c6ca6c41c839b68319ffc08430b99ab768debc32' -- 'skills/godot/godot-audio' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/godot/godot-audio' ~/.agents/skills/'godot-audio' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-audio' ~/.claude/skills/'godot-audio' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-14c6ca6c4100
2026-11-104cce500100
2026-11-0819d93f9100
2026-11-0719d93f9100