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unity

100 / 100 · Low risk

Fine to try.

By ericrisco/rsc-harness (GitHub) · coding · 591 stars · scanned at commit f3765d3

Use when writing, reviewing or structuring Unity game code in C# for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants, ScriptableObjects for data, scenes and additive loading, the Input System, coroutines versus async and Awaitable, Addressables, and build settings for 2D and 3D. NOT Godot or GDScript (that is `godot`), NOT Unreal Blueprint or C++ engine work (that is `unreal`), NOT the netcode wire protocol (that is `gamedev-multiplayer`).

Works with any agent that supports SKILL.md skills.

Partially scanned — some files couldn't be read; we'll retry on the next scan

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unity' ] || [ -L ~/.agents/skills/'unity' ]; then echo 'A skill folder named unity already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/ericrisco/rsc-harness' "$d" && git -C "$d" checkout --quiet 'f3765d35e91690c0c7e511447da6cd0176ab38e0' -- 'skills/unity' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/unity' ~/.agents/skills/'unity' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity' ~/.claude/skills/'unity' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-12f3765d3100
2026-11-08726aaf3100
2026-11-07726aaf3100