blender-texturing
100 / 100 · Low risk
Fine to try.
Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from curvature/AO masks, z-fight-safe decal and sticker placement, trim sheets, tiling + vertex-color blends, texture painting, baking the look to game texture sets. Use when a material needs wear, dirt, a decal, trims or hand painting, not just wiring.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'blender-texturing' ] || [ -L ~/.agents/skills/'blender-texturing' ]; then echo 'A skill folder named blender-texturing already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/EL4CTEO/blender-skills' "$d" && git -C "$d" checkout --quiet '389f28addc79b87b28764898e38e7bf408d14b77' -- 'skills/blender-texturing' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/blender-texturing' ~/.agents/skills/'blender-texturing' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'blender-texturing' ~/.claude/skills/'blender-texturing' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/EL4CTEO/blender-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 389f28a | 100 |
| 2026-11-07 | 389f28a | 100 |