blender-environment-kits
100 / 100 · Low risk
Fine to try.
Game environments in Blender 5.3 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by slope/height/mask with Poisson spacing, modular kit metrics and validation (grid, pivots, seams, texel density). Use for levels, landscapes, forests, modular buildings, dungeons.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'blender-environment-kits' ] || [ -L ~/.agents/skills/'blender-environment-kits' ]; then echo 'A skill folder named blender-environment-kits already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/EL4CTEO/blender-skills' "$d" && git -C "$d" checkout --quiet 'b1b21dfb73bc40b874ebf2aa12645931bfed3523' -- 'skills/blender-environment-kits' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/blender-environment-kits' ~/.agents/skills/'blender-environment-kits' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'blender-environment-kits' ~/.claude/skills/'blender-environment-kits' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/EL4CTEO/blender-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | b1b21df | 100 |
| 2026-11-08 | 389f28a | 100 |
| 2026-11-07 | 389f28a | 100 |