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blender-environment-kits

100 / 100 · Low risk

Fine to try.

By EL4CTEO/blender-skills (GitHub) · coding · 1,088 stars · scanned at commit b1b21df

Game environments in Blender 5.3 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by slope/height/mask with Poisson spacing, modular kit metrics and validation (grid, pivots, seams, texel density). Use for levels, landscapes, forests, modular buildings, dungeons.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'blender-environment-kits' ] || [ -L ~/.agents/skills/'blender-environment-kits' ]; then echo 'A skill folder named blender-environment-kits already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/EL4CTEO/blender-skills' "$d" && git -C "$d" checkout --quiet 'b1b21dfb73bc40b874ebf2aa12645931bfed3523' -- 'skills/blender-environment-kits' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/blender-environment-kits' ~/.agents/skills/'blender-environment-kits' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'blender-environment-kits' ~/.claude/skills/'blender-environment-kits' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-14b1b21df100
2026-11-08389f28a100
2026-11-07389f28a100