Godot 2D/3D Scene Transition with C# Singleton State
100 / 100 · Low risk
Fine to try.
Implements a system to switch between 2D and 3D scenes in Godot, preserving player data (health, position) via a C# autoload singleton and triggering the swap via input actions.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'godot-2d-3d-scene-transition-with-c-singleton-state' ] || [ -L ~/.agents/skills/'godot-2d-3d-scene-transition-with-c-singleton-state' ]; then echo 'A skill folder named godot-2d-3d-scene-transition-with-c-singleton-state already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/ECNU-ICALK/AutoSkill' "$d" && git -C "$d" checkout --quiet '94c47ca488d4ba4117d20272e66d49b9877e68cf' -- 'SkillBank/ConvSkill/english_gpt4_8/godot-2d-3d-scene-transition-with-c-singleton-state' && mkdir -p ~/.agents/skills && cp -R "$d"/'SkillBank/ConvSkill/english_gpt4_8/godot-2d-3d-scene-transition-with-c-singleton-state' ~/.agents/skills/'godot-2d-3d-scene-transition-with-c-singleton-state' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot-2d-3d-scene-transition-with-c-singleton-state' ~/.claude/skills/'godot-2d-3d-scene-transition-with-c-singleton-state' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/ECNU-ICALK/AutoSkill/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 94c47ca | 100 |
| 2026-11-07 | 94c47ca | 100 |