cpp_sdl_input_manager_abstraction
100 / 100 · Low risk
Fine to try.
Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'cpp-sdl-input-manager-abstraction' ] || [ -L ~/.agents/skills/'cpp-sdl-input-manager-abstraction' ]; then echo 'A skill folder named cpp-sdl-input-manager-abstraction already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/ECNU-ICALK/AutoSkill' "$d" && git -C "$d" checkout --quiet '94c47ca488d4ba4117d20272e66d49b9877e68cf' -- 'SkillBank/ConvSkill/english_gpt4_8/cpp_sdl_input_manager_abstraction' && mkdir -p ~/.agents/skills && cp -R "$d"/'SkillBank/ConvSkill/english_gpt4_8/cpp_sdl_input_manager_abstraction' ~/.agents/skills/'cpp-sdl-input-manager-abstraction' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'cpp-sdl-input-manager-abstraction' ~/.claude/skills/'cpp-sdl-input-manager-abstraction' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/ECNU-ICALK/AutoSkill/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 94c47ca | 100 |
| 2026-11-07 | 94c47ca | 100 |