Convert C++ Classes to Unreal Engine UStructs
100 / 100 · Low risk
Fine to try.
Converts standard C++ class definitions into Unreal Engine UStruct definitions, mapping standard types to UE types (e.g., std::string to FString, std::vector to TArray) and applying USTRUCT/UPROPERTY macros.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'convert-c-classes-to-unreal-engine-ustructs' ] || [ -L ~/.agents/skills/'convert-c-classes-to-unreal-engine-ustructs' ]; then echo 'A skill folder named convert-c-classes-to-unreal-engine-ustructs already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/ECNU-ICALK/AutoSkill' "$d" && git -C "$d" checkout --quiet '94c47ca488d4ba4117d20272e66d49b9877e68cf' -- 'SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/convert-c-classes-to-unreal-engine-ustructs' && mkdir -p ~/.agents/skills && cp -R "$d"/'SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/convert-c-classes-to-unreal-engine-ustructs' ~/.agents/skills/'convert-c-classes-to-unreal-engine-ustructs' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'convert-c-classes-to-unreal-engine-ustructs' ~/.claude/skills/'convert-c-classes-to-unreal-engine-ustructs' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/ECNU-ICALK/AutoSkill/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 94c47ca | 100 |
| 2026-11-07 | 94c47ca | 100 |