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threejs

100 / 100 · Low risk

Fine to try.

By duongthinh03/portfolio (GitHub) · coding · 83 stars · scanned at commit b12fa58

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects …

Works with any agent that supports SKILL.md skills.

Partially scanned — some files couldn't be read; we'll retry on the next scan

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'threejs' ] || [ -L ~/.agents/skills/'threejs' ]; then echo 'A skill folder named threejs already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/duongthinh03/portfolio' "$d" && git -C "$d" checkout --quiet 'b12fa58d4453e934443f01f11c72a7461d53e4bf' -- '.agents/skills/threejs' && mkdir -p ~/.agents/skills && cp -R "$d"/'.agents/skills/threejs' ~/.agents/skills/'threejs' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'threejs' ~/.claude/skills/'threejs' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07b12fa58100

Also found in

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