spritekit
100 / 100 · Low risk
Fine to try.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'spritekit' ] || [ -L ~/.agents/skills/'spritekit' ]; then echo 'A skill folder named spritekit already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/dpearson2699/swift-ios-skills' "$d" && git -C "$d" checkout --quiet '8d90fd121a263355a4fb44fd082af1416a5c1c2a' -- 'skills/spritekit' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/spritekit' ~/.agents/skills/'spritekit' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'spritekit' ~/.claude/skills/'spritekit' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/dpearson2699/swift-ios-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 8d90fd1 | 100 |
| 2026-11-07 | 8d90fd1 | 100 |