scenekit
100 / 100 · Low risk
Fine to try.
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'scenekit' ] || [ -L ~/.agents/skills/'scenekit' ]; then echo 'A skill folder named scenekit already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/dpearson2699/swift-ios-skills' "$d" && git -C "$d" checkout --quiet '8d90fd121a263355a4fb44fd082af1416a5c1c2a' -- 'skills/scenekit' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/scenekit' ~/.agents/skills/'scenekit' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'scenekit' ~/.claude/skills/'scenekit' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/dpearson2699/swift-ios-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | 8d90fd1 | 100 |
| 2026-11-07 | 8d90fd1 | 100 |