unity-editor
97 / 100 · Low risk
Fine to try.
Remote control Unity Editor via CLI using unityctl. Activate when user mentions Unity Editor, play mode, asset compilation, Unity console logs, C# script debugging, Unity tests, scene loading, screenshots, or video recording. Use for launching/stopping editor, entering/exiting play mode, compiling scripts, viewing logs, loading scenes, running tests, capturing screenshots, recording video, or executing arbitrary C# in Unity context.
What this skill can do
Runs commands on your computer
Other copies in this repository
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'unity-editor' ] || [ -L ~/.agents/skills/'unity-editor' ]; then echo 'A skill folder named unity-editor already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/DirtybitGames/unityctl' "$d" && git -C "$d" checkout --quiet 'ef803e190e901473e398bc92dde3522b9c8338e2' -- 'UnityCtl.Cli/Resources' && mkdir -p ~/.agents/skills && cp -R "$d"/'UnityCtl.Cli/Resources' ~/.agents/skills/'unity-editor' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity-editor' ~/.claude/skills/'unity-editor' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/DirtybitGames/unityctl/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | ef803e1 | 97 |