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unity-editor

97 / 100 · Low risk

Fine to try.

By DirtybitGames/unityctl (GitHub) · writing · 16 stars · scanned at commit ef803e1

Remote control Unity Editor via CLI using unityctl. Activate when user mentions Unity Editor, play mode, asset compilation, Unity console logs, C# script debugging, Unity tests, scene loading, screenshots, or video recording. Use for launching/stopping editor, entering/exiting play mode, compiling scripts, viewing logs, loading scenes, running tests, capturing screenshots, recording video, or executing arbitrary C# in Unity context.

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

This is disclosed by the author in the skill's SKILL.md or README.

Found in 10 places.

Show 7 more

Other copies in this repository

DirtybitGames/unityctl has 1 more folder with a skill named unity-editor. This page shows the lowest-scoring copy.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'unity-editor' ] || [ -L ~/.agents/skills/'unity-editor' ]; then echo 'A skill folder named unity-editor already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/DirtybitGames/unityctl' "$d" && git -C "$d" checkout --quiet 'ef803e190e901473e398bc92dde3522b9c8338e2' -- 'UnityCtl.Cli/Resources' && mkdir -p ~/.agents/skills && cp -R "$d"/'UnityCtl.Cli/Resources' ~/.agents/skills/'unity-editor' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'unity-editor' ~/.claude/skills/'unity-editor' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-08ef803e197