combat-design
85 / 100 · Low risk
Fine to try.
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyot…
What this skill can do
Changes files outside its own folder
Sends data to these websites: raw.githubusercontent.com
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'combat-design' ] || [ -L ~/.agents/skills/'combat-design' ]; then echo 'A skill folder named combat-design already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/diegosouzapw/awesome-omni-skill' "$d" && git -C "$d" checkout --quiet 'a6b3c3005cedf056a48b084671c6282426d6e9fc' -- 'skills/design/combat-design' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/design/combat-design' ~/.agents/skills/'combat-design' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'combat-design' ~/.claude/skills/'combat-design' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/diegosouzapw/awesome-omni-skill/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | a6b3c30 | 85 |