super-mario-frame-analysis
100 / 100 · Low risk
Fine to try.
Complete workflow for analyzing Super Mario game video frames and generating statistics. Use this skill when you need to extract video frames, process them for analysis, count game objects using template matching, and generate CSV reports of game element statistics.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'super-mario-frame-analysis' ] || [ -L ~/.agents/skills/'super-mario-frame-analysis' ]; then echo 'A skill folder named super-mario-frame-analysis already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/cxcscmu/SkillLearnBench' "$d" && git -C "$d" checkout --quiet '726e1f79b96b0cb3d729d0e55a1c847e0b5353ae' -- 'skills/b4-skill-creator-claude-haiku-4-5/video-object-counting/super-mario-frame-analysis' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/b4-skill-creator-claude-haiku-4-5/video-object-counting/super-mario-frame-analysis' ~/.agents/skills/'super-mario-frame-analysis' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'super-mario-frame-analysis' ~/.claude/skills/'super-mario-frame-analysis' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/cxcscmu/SkillLearnBench/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 726e1f7 | 100 |