npc-dialogue
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Write what NPCs say with an LLM so they sound like themselves and like the game. Covers persona files, a fresh random sample of the character's own lines in every prompt, scene facts (place, time, weather, what the player holds or drives, danger), per-NPC conversation history, short spoken output with one delivery tag for the voice model, doing what the player tells them, fast models with reasoning off, and cleaning the output (refusals, name prefixes, length, slur rules). Use when NPC replies …
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'npc-dialogue' ] || [ -L ~/.agents/skills/'npc-dialogue' ]; then echo 'A skill folder named npc-dialogue already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/christos-antono/NPCTalk' "$d" && git -C "$d" checkout --quiet '764da63ab709a4d5cf60fdcef34c30ec91b5e61f' -- '.agents/skills/npc-dialogue' && mkdir -p ~/.agents/skills && cp -R "$d"/'.agents/skills/npc-dialogue' ~/.agents/skills/'npc-dialogue' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'npc-dialogue' ~/.claude/skills/'npc-dialogue' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/christos-antono/NPCTalk/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 764da63 | 95 |
| 2026-11-07 | 59635ce | 95 |
Also found in
- christos-antono/NPCTalk/.claude/skills/npc-dialogue
- christos-antono/NPCTalk/skills/npc-dialogue