npc-actions
95 / 100 · Low risk
Fine to try. Some of what it can do is expected: a coding skill usually runs build and test commands.
Make NPCs physically react to a conversation and follow spoken orders. Pick an action (punch, slap, hug, kneel and beg, flee, flip off, square up, nothing...) from what the player said and what the NPC replied, with TypeSafe's Jev returning a typed choice and a probability in ~0.1 s, per-action thresholds, a repeat cooldown, orders ("get on your knees") that override mood and make the LLM rewrite the line, and mapping action names onto the game's animations with checks at load. Use when NPCs sh…
What this skill can do
Runs commands on your computer
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'npc-actions' ] || [ -L ~/.agents/skills/'npc-actions' ]; then echo 'A skill folder named npc-actions already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/christos-antono/NPCTalk' "$d" && git -C "$d" checkout --quiet '764da63ab709a4d5cf60fdcef34c30ec91b5e61f' -- '.agents/skills/npc-actions' && mkdir -p ~/.agents/skills && cp -R "$d"/'.agents/skills/npc-actions' ~/.agents/skills/'npc-actions' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'npc-actions' ~/.claude/skills/'npc-actions' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/christos-antono/NPCTalk/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-13 | 764da63 | 95 |
| 2026-11-07 | 59635ce | 95 |
Also found in
- christos-antono/NPCTalk/.claude/skills/npc-actions
- christos-antono/NPCTalk/skills/npc-actions