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make-npcs-talk

95 / 100 · Low risk

Fine to try.

By christos-antono/NPCTalk (GitHub) · media · 229 stars · scanned at commit 764da63

Make NPCs in a game talk back. The player speaks or types, the NPC answers in character, in a cloned voice, about 1-2 seconds later, and can act on what was said. Covers the whole loop and the order to build it in (who is being talked to, what the scene is, speech-to-text, an LLM in character, Fish Audio voices on a GPU, streamed playback from the NPC, subtitles, mouth movement, actions), the four hooks a game has to provide, latency budgets, costs, testing in the real game, and the rules (sing…

Works with any agent that supports SKILL.md skills.

What this skill can do

Runs commands on your computer

The author does not mention this. It runs automatically when the plugin is installed.

Found in 1 place.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'make-npcs-talk' ] || [ -L ~/.agents/skills/'make-npcs-talk' ]; then echo 'A skill folder named make-npcs-talk already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/christos-antono/NPCTalk' "$d" && git -C "$d" checkout --quiet '764da63ab709a4d5cf60fdcef34c30ec91b5e61f' -- '.agents/skills/make-npcs-talk' && mkdir -p ~/.agents/skills && cp -R "$d"/'.agents/skills/make-npcs-talk' ~/.agents/skills/'make-npcs-talk' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'make-npcs-talk' ~/.claude/skills/'make-npcs-talk' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-13764da6395
2026-11-0759635ce95

Also found in

Identical copies of this skill exist at: