render-textures
100 / 100 · Low risk
Fine to try.
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'render-textures' ] || [ -L ~/.agents/skills/'render-textures' ]; then echo 'A skill folder named render-textures already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/autonomous-ai/openharness' "$d" && git -C "$d" checkout --quiet '92aa7660f44e222456248fc9ad16ed0e0f19d43f' -- 'store/agents/phaser/skills/render-textures' && mkdir -p ~/.agents/skills && cp -R "$d"/'store/agents/phaser/skills/render-textures' ~/.agents/skills/'render-textures' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'render-textures' ~/.claude/skills/'render-textures' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/autonomous-ai/openharness/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-14 | 92aa766 | 100 |
| 2026-11-10 | 3d52d83 | 100 |