crystal-cluster
100 / 100 · Low risk
Fine to try.
Builds a three.js scene in which a small flat-shaded crystal cluster with a constant-width gold screen-space outline floats in a rising gold beam of light, drawn in one fragment shader as soft gaussian columns with flicker, rising bands and a glow pool, over a soft glow, bobbing and leaning toward the pointer. Use when someone asks for a loot beam, a rarity glow, a legendary item reveal, a game item showcase, an outline shader in three.js, or a glowing light pillar effect.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'crystal-cluster' ] || [ -L ~/.agents/skills/'crystal-cluster' ]; then echo 'A skill folder named crystal-cluster already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/arla6ka/design.how' "$d" && git -C "$d" checkout --quiet '419fa5af1721eebfab9e0062a630de36ffd0b342' -- 'vault/crystal-cluster/skill' && mkdir -p ~/.agents/skills && cp -R "$d"/'vault/crystal-cluster/skill' ~/.agents/skills/'crystal-cluster' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'crystal-cluster' ~/.claude/skills/'crystal-cluster' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/arla6ka/design.how/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | 419fa5a | 100 |