arcade-game-builder
100 / 100 · Low risk
Fine to try.
Build and improve offline games inside Arcade Studio, including responsive controls, local assets, bounded 3D scenes, and versioned player progress. Use with Arcade's project tools, not for modifying the desktop host or harness.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'arcade-game-builder' ] || [ -L ~/.agents/skills/'arcade-game-builder' ]; then echo 'A skill folder named arcade-game-builder already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/andrewyng/openworker' "$d" && git -C "$d" checkout --quiet '8171fb70e209d11b30f19d3e47e3163a48c4b8a0' -- 'harness/examples/arcade/skills/arcade-game-builder' && mkdir -p ~/.agents/skills && cp -R "$d"/'harness/examples/arcade/skills/arcade-game-builder' ~/.agents/skills/'arcade-game-builder' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'arcade-game-builder' ~/.claude/skills/'arcade-game-builder' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/andrewyng/openworker/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-11 | 8171fb7 | 100 |
| 2026-11-08 | 452d74d | 100 |