capture-unity-state
100 / 100 · Low risk
Fine to try.
Automatically capture Unity editor and game state for agentic verification - hierarchy, console logs, terminal buffer, game view screenshots, and passive editor-state snapshots via npm run unity:capture and DxTerminalStateCapture. Use when verifying visual changes in Unity, debugging play mode behavior, red-green testing against a live editor, checking compile status, or capturing evidence for a bug report.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'capture-unity-state' ] || [ -L ~/.agents/skills/'capture-unity-state' ]; then echo 'A skill folder named capture-unity-state already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Ambiguous-Interactive/DxTerminal' "$d" && git -C "$d" checkout --quiet '0eed851bc3aee91a4eb83730b4052a3a6a0dc08d' -- '.llm/skills/capture-unity-state' && mkdir -p ~/.agents/skills && cp -R "$d"/'.llm/skills/capture-unity-state' ~/.agents/skills/'capture-unity-state' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'capture-unity-state' ~/.claude/skills/'capture-unity-state' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/Ambiguous-Interactive/DxTerminal/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-09 | 0eed851 | 100 |