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capture-unity-state

100 / 100 · Low risk

Fine to try.

By Ambiguous-Interactive/DxTerminal (GitHub) · writing · 16 stars · scanned at commit 0eed851

Automatically capture Unity editor and game state for agentic verification - hierarchy, console logs, terminal buffer, game view screenshots, and passive editor-state snapshots via npm run unity:capture and DxTerminalStateCapture. Use when verifying visual changes in Unity, debugging play mode behavior, red-green testing against a live editor, checking compile status, or capturing evidence for a bug report.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'capture-unity-state' ] || [ -L ~/.agents/skills/'capture-unity-state' ]; then echo 'A skill folder named capture-unity-state already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/Ambiguous-Interactive/DxTerminal' "$d" && git -C "$d" checkout --quiet '0eed851bc3aee91a4eb83730b4052a3a6a0dc08d' -- '.llm/skills/capture-unity-state' && mkdir -p ~/.agents/skills && cp -R "$d"/'.llm/skills/capture-unity-state' ~/.agents/skills/'capture-unity-state' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'capture-unity-state' ~/.claude/skills/'capture-unity-state' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-090eed851100