build-interactive-particle-trail
100 / 100 · Low risk
Fine to try.
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing must stay consistent at different gesture speeds.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'build-interactive-particle-trail' ] || [ -L ~/.agents/skills/'build-interactive-particle-trail' ]; then echo 'A skill folder named build-interactive-particle-trail already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/aicodedecode/awesome-muse-skills' "$d" && git -C "$d" checkout --quiet 'faf37c0859ebf627bfcb5225e8057d088691e0ae' -- 'skills-imported/build-interactive-particle-trail' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills-imported/build-interactive-particle-trail' ~/.agents/skills/'build-interactive-particle-trail' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'build-interactive-particle-trail' ~/.claude/skills/'build-interactive-particle-trail' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/aicodedecode/awesome-muse-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | faf37c0 | 100 |