behavior-trees
100 / 100 · Low risk
Fine to try.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'behavior-trees' ] || [ -L ~/.agents/skills/'behavior-trees' ]; then echo 'A skill folder named behavior-trees already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/a5c-ai/babysitter' "$d" && git -C "$d" checkout --quiet 'feb68abe397acc14f32b34984975c48fedba2b33' -- 'library/specializations/game-development/skills/behavior-trees' && mkdir -p ~/.agents/skills && cp -R "$d"/'library/specializations/game-development/skills/behavior-trees' ~/.agents/skills/'behavior-trees' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'behavior-trees' ~/.claude/skills/'behavior-trees' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/a5c-ai/babysitter/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-08 | feb68ab | 100 |
| 2026-11-07 | feb68ab | 100 |