tilemap-data-format
100 / 100 · Low risk
Fine to try.
Use when designing the map data format (layers, tiles, objects, metadata) so maps are editable, versionable, and engine-agnostic.
What this skill can do
We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.
Install
Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.
if [ -e ~/.agents/skills/'tilemap-data-format' ] || [ -L ~/.agents/skills/'tilemap-data-format' ]; then echo 'A skill folder named tilemap-data-format already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/0xheycat/isometric-game-skills' "$d" && git -C "$d" checkout --quiet 'df3d9a92027f1e852446b287f337ce9e0c5467ae' -- 'skills/tilemap-data-format' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/tilemap-data-format' ~/.agents/skills/'tilemap-data-format' && rm -rf "$d"; fi
Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'tilemap-data-format' ~/.claude/skills/'tilemap-data-format' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.
Badge for your README
[](https://zalavijaysinh.github.io/skilltrust/repos/0xheycat/isometric-game-skills/)
Score history
| Date | Version | Score |
|---|---|---|
| 2026-11-07 | df3d9a9 | 100 |