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godot4-isometric-tilemap

100 / 100 · Low risk

Fine to try.

By 0xheycat/isometric-game-skills (GitHub) · coding · 46 stars · scanned at commit df3d9a9

Use when setting up correct 2:1 isometric rendering in Godot 4 with TileMapLayer + Y-sort, mapping this repo's engine-agnostic grid math and depth rules onto Godot's native APIs.

Works with any agent that supports SKILL.md skills.

What this skill can do

We found nothing in the files we read that matches our rules. That does not prove the skill is safe: see the limits of static scanning.

Install

Paste this into your terminal. It downloads exactly the version we scanned, not whatever is newest.

if [ -e ~/.agents/skills/'godot4-isometric-tilemap' ] || [ -L ~/.agents/skills/'godot4-isometric-tilemap' ]; then echo 'A skill folder named godot4-isometric-tilemap already exists — not replacing it' >&2; false; else d=$(mktemp -d) && git clone --quiet --filter=blob:none --no-checkout 'https://github.com/0xheycat/isometric-game-skills' "$d" && git -C "$d" checkout --quiet 'df3d9a92027f1e852446b287f337ce9e0c5467ae' -- 'skills/godot4-isometric-tilemap' && mkdir -p ~/.agents/skills && cp -R "$d"/'skills/godot4-isometric-tilemap' ~/.agents/skills/'godot4-isometric-tilemap' && rm -rf "$d"; fi

Codex reads ~/.agents/skills directly. For Claude Code, Cursor, Copilot, Gemini CLI, Antigravity or OpenCode, also link it. For Claude Code: ln -s ~/.agents/skills/'godot4-isometric-tilemap' ~/.claude/skills/'godot4-isometric-tilemap' (other agents: ~/.cursor/skills, ~/.copilot/skills, ~/.gemini/skills, ~/.gemini/config/skills, ~/.config/opencode/skills). Or install through the finder skill, which does both.

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Score history

DateVersionScore
2026-11-07df3d9a9100